Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 136 days ago
9 / 5 / 3
K / D / A
70.6%
Kill participation
943.5
Damage / min
11,245g
553.5 gold / min
24
5 placed · 1 cleared
162
8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAGONY N DESPAIR#MID
Anivia · Top
4 / 10 / 3
41.2% KP
11,542
19.1% share
6,711g
111 CS · 5.5/m
Sheiden#1234
Naafiri · Jungle
9 / 5 / 3
70.6% KP
19,169
31.7% share
11,245g
162 CS · 8/m
ObiDagsYTB#EUW
Annie · Mid
0 / 6 / 6
35.3% KP
13,548
22.4% share
6,624g
160 CS · 7.9/m
Map Enjoyer#EU4
Ashe · ADC
1 / 5 / 2
17.6% KP
8,512
14.1% share
8,085g
175 CS · 8.6/m
MrScheißguy#EU1
Blitzcrank · Support
3 / 9 / 8
64.7% KP
7,634
12.6% share
6,287g
20 CS · 1/m
Red side
VictoryLeks#Bin
Irelia · Top
12 / 2 / 6
51.4% KP
25,546
29.5% share
13,409g
188 CS · 9.3/m
HappyMuffin32#euw2
Nunu & Willump · Jungle
2 / 3 / 10
34.3% KP
9,229
10.7% share
9,124g
150 CS · 7.4/m
Not ZeroOo#EUW
Yone · Mid
7 / 3 / 3
28.6% KP
9,732
11.2% share
9,657g
177 CS · 8.7/m
Ydstie#Yds
Heimerdinger · ADC
4 / 3 / 7
31.4% KP
13,872
16% share
9,958g
165 CS · 8.1/m
Serenity#2551
Pantheon · Support
10 / 6 / 11
60% KP
28,251
32.6% share
10,471g
31 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
