Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 135 days ago
9 / 4 / 18
K / D / A
77.1%
Kill participation
785.4
Damage / min
16,556g
505.3 gold / min
47
7 placed · 6 cleared
274
8.4 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat02481632#EUW
Vayne · Top
0 / 3 / 1
5% KP
14,956
10.7% share
9,949g
228 CS · 7/m
Agurin#DND
Elise · Jungle
1 / 7 / 4
25% KP
15,561
11.1% share
13,447g
251 CS · 7.7/m
Furby#EUW
Sion · Mid
3 / 5 / 4
35% KP
28,788
20.5% share
12,927g
275 CS · 8.4/m
SLENDOOOO#DAC
Draven · ADC
14 / 10 / 3
85% KP
49,680
35.4% share
20,984g
288 CS · 8.8/m
Masikinias#VEL
Vel'Koz · Support
2 / 10 / 12
70% KP
31,443
22.4% share
10,992g
31 CS · 0.9/m
Red side
VictoryCHINESE PALCO#NA1
Garen · Top
4 / 0 / 7
31.4% KP
16,653
13.2% share
13,878g
289 CS · 8.8/m
Sheiden#1234
Jarvan IV · Jungle
9 / 4 / 18
77.1% KP
25,734
20.4% share
16,556g
274 CS · 8.4/m
Twitch Six10lol#Six7
Ekko · Mid
15 / 2 / 6
60% KP
45,419
36.1% share
17,561g
306 CS · 9.3/m
Goldenorange#EUW
Ezreal · ADC
6 / 6 / 9
42.9% KP
29,988
23.8% share
13,915g
213 CS · 6.5/m
ShadowZerô#2805
Soraka · Support
1 / 8 / 24
71.4% KP
8,087
6.4% share
9,796g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
