Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 135 days ago
22 / 5 / 13
K / D / A
72.9%
Kill participation
2,078
Damage / min
23,046g
693.1 gold / min
11
7 placed · 2 cleared
315
9.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMindControl#GAS
Singed · Top
2 / 7 / 19
43.8% KP
18,819
11.1% share
11,679g
179 CS · 5.4/m
BabaYaga#BABA5
Nocturne · Jungle
15 / 13 / 11
54.2% KP
32,829
19.3% share
15,789g
147 CS · 4.4/m
CLD Dawi#GRE
Orianna · Mid
6 / 7 / 26
66.7% KP
25,049
14.7% share
12,904g
204 CS · 6.1/m
Sheiden#1234
Sivir · ADC
22 / 5 / 13
72.9% KP
69,093
40.6% share
23,046g
315 CS · 9.5/m
VAMOS ESSE#SUP
Bard · Support
3 / 6 / 32
72.9% KP
24,347
14.3% share
11,833g
36 CS · 1.1/m
Red side
DefeatHusum#EUW
Swain · Top
10 / 4 / 12
57.9% KP
29,661
21.4% share
14,458g
204 CS · 6.1/m
SenSen#EUWFR
Nidalee · Jungle
7 / 7 / 12
50% KP
29,074
21% share
15,710g
282 CS · 8.5/m
improver mqawd#2998
Kassadin · Mid
7 / 8 / 5
31.6% KP
27,444
19.8% share
13,847g
215 CS · 6.5/m
Unshackled#EUW2
Senna · ADC
2 / 13 / 16
47.4% KP
19,730
14.3% share
13,856g
198 CS · 6/m
MID#MMMM
Lee Sin · Support
12 / 16 / 8
52.6% KP
32,498
23.5% share
14,120g
59 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
