Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 135 days ago
4 / 1 / 17
K / D / A
70%
Kill participation
653.5
Damage / min
10,970g
540 gold / min
7
4 placed · 1 cleared
200
9.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMelondog Enjoyer#EUW
Pantheon · Top
3 / 4 / 3
40% KP
13,927
26.5% share
7,676g
136 CS · 6.7/m
LGN Eden#Light
Jarvan IV · Jungle
3 / 5 / 4
46.7% KP
7,093
13.5% share
7,658g
120 CS · 5.9/m
kasiliom#mimi
Ahri · Mid
4 / 4 / 1
33.3% KP
13,272
25.3% share
8,202g
162 CS · 8/m
Cassiopoopa#TIK
Ezreal · ADC
4 / 9 / 1
33.3% KP
13,340
25.4% share
8,460g
140 CS · 6.9/m
Top G Andrew#EUW
Karma · Support
1 / 8 / 6
46.7% KP
4,846
9.2% share
5,628g
24 CS · 1.2/m
Red side
VictoryiAupa#EUW
Rumble · Top
0 / 5 / 5
16.7% KP
10,035
14.1% share
6,140g
130 CS · 6.4/m
1423523423423532#CN1
Naafiri · Jungle
14 / 3 / 6
66.7% KP
21,385
30% share
11,655g
160 CS · 7.9/m
gengar#EX094
Zoe · Mid
5 / 3 / 5
33.3% KP
12,620
17.7% share
8,266g
164 CS · 8.1/m
Sheiden#1234
Sivir · ADC
4 / 1 / 17
70% KP
13,277
18.6% share
10,970g
200 CS · 9.8/m
RyuX#EUW
Senna · Support
7 / 3 / 18
83.3% KP
13,996
19.6% share
8,287g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
