Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 134 days ago
13 / 2 / 8
K / D / A
70%
Kill participation
1,036.6
Damage / min
19,600g
578.5 gold / min
51
20 placed · 4 cleared
307
9.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDyenn#2444
Akali · Top
11 / 7 / 4
46.9% KP
44,249
25.6% share
13,700g
222 CS · 6.6/m
Zefath#EUW
Shaco · Jungle
2 / 4 / 12
43.8% KP
39,282
22.7% share
11,877g
200 CS · 5.9/m
clarkkent#Glass
Anivia · Mid
6 / 6 / 7
40.6% KP
28,846
16.7% share
15,072g
330 CS · 9.7/m
farfetch#296
Jhin · ADC
11 / 5 / 8
59.4% KP
40,848
23.6% share
17,767g
284 CS · 8.4/m
Ben Cristovao#BOMBI
Bard · Support
2 / 8 / 10
37.5% KP
19,947
11.5% share
9,300g
27 CS · 0.8/m
Red side
VictorySmietanek#2137
Dr. Mundo · Top
4 / 5 / 5
30% KP
29,546
20.3% share
14,701g
267 CS · 7.9/m
Sheiden#1234
Lee Sin · Jungle
13 / 2 / 8
70% KP
35,123
24.1% share
19,600g
307 CS · 9.1/m
scenario#HH是么1
Hwei · Mid
4 / 8 / 11
50% KP
25,774
17.7% share
13,601g
241 CS · 7.1/m
Goldenorange#EUW
Sivir · ADC
3 / 11 / 8
36.7% KP
21,444
14.7% share
14,187g
254 CS · 7.5/m
amnesia#ssx
Senna · Support
6 / 6 / 19
83.3% KP
33,759
23.2% share
14,442g
57 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
