Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 134 days ago
9 / 9 / 4
K / D / A
40.6%
Kill participation
588.3
Damage / min
13,287g
427.2 gold / min
41
16 placed · 3 cleared
216
6.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKANG LE CONQUE#RANT
Twisted Fate · Top
15 / 10 / 16
66% KP
24,194
16.9% share
14,770g
143 CS · 4.6/m
amikesiknemmulik#futom
Shaco · Jungle
7 / 3 / 23
63.8% KP
27,028
18.9% share
14,865g
236 CS · 7.6/m
Killa#MAJI
Lissandra · Mid
7 / 5 / 19
55.3% KP
34,055
23.8% share
13,231g
236 CS · 7.6/m
IntAcc999#EUW
Ashe · ADC
8 / 8 / 19
57.4% KP
28,062
19.6% share
16,599g
258 CS · 8.3/m
SingularityDOSS#FKEU
Senna · Support
10 / 6 / 26
76.6% KP
30,042
21% share
13,332g
42 CS · 1.4/m
Red side
DefeatDaito#Death
Akali · Top
6 / 9 / 4
31.3% KP
24,350
22.9% share
12,811g
234 CS · 7.5/m
Sheiden#1234
Lee Sin · Jungle
9 / 9 / 4
40.6% KP
18,295
17.2% share
13,287g
216 CS · 6.9/m
Copycat#fou
Syndra · Mid
5 / 12 / 9
43.8% KP
32,552
30.6% share
13,980g
237 CS · 7.6/m
ZYB WAO#0000
Yasuo · ADC
9 / 11 / 4
40.6% KP
19,705
18.5% share
14,459g
179 CS · 5.8/m
KindheartedQueen#Gentl
Janna · Support
3 / 6 / 15
56.3% KP
11,426
10.7% share
9,564g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
