Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 131 days ago
10 / 3 / 9
K / D / A
59.4%
Kill participation
862.3
Damage / min
13,916g
593.9 gold / min
21
4 placed · 1 cleared
227
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSevere Alcoholic#EUW
Garen · Top
4 / 6 / 1
33.3% KP
24,790
36.6% share
11,513g
225 CS · 9.6/m
TecHShadoW#EUW
Zac · Jungle
1 / 4 / 7
53.3% KP
9,835
14.5% share
7,495g
138 CS · 5.9/m
s11uttyfemoby#LOOΠΔ
Zoe · Mid
5 / 5 / 4
60% KP
16,124
23.8% share
8,766g
161 CS · 6.9/m
喜欢天喜欢海#人机88
Yunara · ADC
2 / 8 / 8
66.7% KP
12,610
18.6% share
8,902g
159 CS · 6.8/m
aquaria towers#EUW
Soraka · Support
3 / 9 / 6
60% KP
4,450
6.6% share
6,550g
33 CS · 1.4/m
Red side
VictoryLeBronze James67#hnm1
Nasus · Top
2 / 2 / 8
31.3% KP
11,485
12.6% share
9,589g
183 CS · 7.8/m
Sheiden#1234
Sylas · Jungle
10 / 3 / 9
59.4% KP
20,206
22.2% share
13,916g
227 CS · 9.7/m
nxjj#idek
Naafiri · Mid
5 / 0 / 13
56.3% KP
19,427
21.3% share
9,693g
156 CS · 6.7/m
violetta core#1943
Tristana · ADC
14 / 3 / 7
65.6% KP
31,101
34.1% share
17,820g
219 CS · 9.3/m
GATCHA GOD#LUCK
Nautilus · Support
1 / 7 / 18
59.4% KP
8,928
9.8% share
8,091g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
