Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 130 days ago
7 / 9 / 16
K / D / A
79.3%
Kill participation
932.9
Damage / min
15,325g
440.2 gold / min
34
3 placed · 4 cleared
248
7.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMirrorball#Top
Aatrox · Top
5 / 7 / 6
37.9% KP
38,110
25.1% share
14,374g
282 CS · 8.1/m
Sheiden#1234
Sylas · Jungle
7 / 9 / 16
79.3% KP
32,480
21.4% share
15,325g
248 CS · 7.1/m
Nikander#9999
Katarina · Mid
10 / 9 / 9
65.5% KP
39,496
26% share
14,266g
190 CS · 5.5/m
Jamie#EUW2
Lucian · ADC
5 / 9 / 13
62.1% KP
32,514
21.4% share
16,455g
282 CS · 8.1/m
Kolac#EUW
Braum · Support
2 / 10 / 19
72.4% KP
9,153
6% share
9,256g
33 CS · 0.9/m
Red side
VictoryTiltproof Sion#EUW
Sion · Top
0 / 4 / 16
36.4% KP
24,710
14.5% share
13,021g
235 CS · 6.7/m
VVR#333
Rengar · Jungle
15 / 6 / 10
56.8% KP
41,119
24.2% share
20,360g
292 CS · 8.4/m
xSake#4499
Riven · Mid
11 / 7 / 5
36.4% KP
33,171
19.5% share
15,764g
216 CS · 6.2/m
Purple Hyacinth#Aimer
Fiora · ADC
10 / 8 / 9
43.2% KP
28,644
16.8% share
17,659g
258 CS · 7.4/m
whitearmor#0001
Senna · Support
8 / 4 / 21
65.9% KP
42,454
25% share
14,829g
66 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
