Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 129 days ago
10 / 6 / 3
K / D / A
36.1%
Kill participation
999.8
Damage / min
18,311g
558.3 gold / min
46
13 placed · 11 cleared
300
9.1 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
6 / 3 / 20
66.7% KP
30,787
17.8% share
15,949g
253 CS · 7.7/m
Red block#999
Karthus · Jungle
21 / 13 / 11
82.1% KP
77,544
44.8% share
22,070g
325 CS · 9.9/m
YCO#EUW
Hwei · Mid
5 / 6 / 9
35.9% KP
28,376
16.4% share
13,635g
258 CS · 7.9/m
soymi#0000
Senna · ADC
2 / 7 / 21
59% KP
19,438
11.2% share
13,486g
178 CS · 5.4/m
BàninoCucciolosò#SOFT
Leona · Support
5 / 7 / 25
76.9% KP
17,007
9.8% share
12,054g
29 CS · 0.9/m
Red side
DefeatGeishu#TTV
Sett · Top
7 / 11 / 3
27.8% KP
26,045
18% share
11,818g
158 CS · 4.8/m
GeorgeDroydus#fent
Hecarim · Jungle
8 / 9 / 11
52.8% KP
28,746
19.9% share
15,610g
236 CS · 7.2/m
Dyenn#2444
Anivia · Mid
8 / 5 / 8
44.4% KP
31,710
21.9% share
15,345g
311 CS · 9.5/m
Sheiden#1234
Caitlyn · ADC
10 / 6 / 3
36.1% KP
32,793
22.7% share
18,311g
300 CS · 9.1/m
ttveminencjasupp#kick
Lux · Support
3 / 8 / 17
55.6% KP
25,218
17.5% share
10,767g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
