Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 129 days ago
7 / 11 / 17
K / D / A
63.2%
Kill participation
798.5
Damage / min
19,616g
474.8 gold / min
27
13 placed · 5 cleared
267
6.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWeb Gap#999
Aurora · Top
9 / 7 / 11
52.6% KP
45,535
27.7% share
17,391g
289 CS · 7/m
EL MATADOR JANIS#270
Vi · Jungle
5 / 8 / 13
47.4% KP
19,974
12.1% share
14,987g
234 CS · 5.7/m
WTF AM I PLAYING#cnszn
Ambessa · Mid
17 / 9 / 5
57.9% KP
56,597
34.4% share
20,142g
313 CS · 7.6/m
Sheiden#1234
Senna · ADC
7 / 11 / 17
63.2% KP
32,993
20% share
19,616g
267 CS · 6.5/m
Osamodas Deter#NoCht
Sona · Support
0 / 9 / 20
52.6% KP
9,490
5.8% share
11,149g
52 CS · 1.3/m
Red side
VictoryF5 Orchard#TOP
Volibear · Top
2 / 9 / 14
36.4% KP
26,924
12.3% share
14,783g
236 CS · 5.7/m
Nagi Seishìro#7578
Kayn · Jungle
16 / 8 / 14
68.2% KP
48,265
22% share
21,635g
305 CS · 7.4/m
Infinity#5365
Zed · Mid
7 / 11 / 10
38.6% KP
46,918
21.4% share
19,741g
304 CS · 7.4/m
EnriuLoL#EUW
Mel · ADC
18 / 4 / 15
75% KP
63,993
29.2% share
23,839g
364 CS · 8.8/m
Knurble Lux#EUW
Lux · Support
1 / 6 / 24
56.8% KP
32,857
15% share
12,434g
75 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
