Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 127 days ago
15 / 5 / 1
K / D / A
69.6%
Kill participation
907.8
Damage / min
14,140g
548.8 gold / min
32
8 placed · 2 cleared
199
7.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHazel#20 10
Varus · Top
6 / 2 / 6
40% KP
21,850
21.6% share
11,901g
207 CS · 8/m
bismanshmandie#EUN3
Graves · Jungle
4 / 5 / 10
46.7% KP
12,141
12% share
11,284g
185 CS · 7.2/m
BigNem#EUW
Xerath · Mid
1 / 3 / 8
30% KP
14,634
14.5% share
9,930g
230 CS · 8.9/m
SLENDOOOO#DAC
Draven · ADC
18 / 8 / 4
73.3% KP
42,754
42.3% share
21,439g
268 CS · 10.4/m
glue enjoyer#uwu
Maokai · Support
1 / 5 / 18
63.3% KP
9,590
9.5% share
8,679g
33 CS · 1.3/m
Red side
DefeatPrime Gentleman#0000
Malphite · Top
1 / 6 / 2
13% KP
9,344
13.5% share
7,095g
126 CS · 4.9/m
Sheiden#1234
Viego · Jungle
15 / 5 / 1
69.6% KP
23,390
33.7% share
14,140g
199 CS · 7.7/m
marvins room#EUW2
Galio · Mid
3 / 6 / 9
52.2% KP
13,362
19.3% share
9,706g
215 CS · 8.3/m
xd2#becky
Tristana · ADC
3 / 5 / 7
43.5% KP
12,064
17.4% share
10,298g
172 CS · 6.7/m
Makakvi#0001
Blitzcrank · Support
1 / 8 / 14
65.2% KP
11,231
16.2% share
7,319g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
