Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 126 days ago
5 / 6 / 13
K / D / A
66.7%
Kill participation
638.2
Damage / min
14,007g
420.6 gold / min
27
5 placed · 3 cleared
253
7.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydariussy#fat
Darius · Top
12 / 5 / 10
61.1% KP
30,579
22.8% share
16,908g
237 CS · 7.1/m
ReZero#Ram
Graves · Jungle
10 / 9 / 17
75% KP
43,222
32.2% share
18,198g
250 CS · 7.5/m
ttv ronaldoo#1234
Anivia · Mid
7 / 6 / 15
61.1% KP
26,118
19.5% share
15,401g
287 CS · 8.6/m
ł Void ł#EUW
Seraphine · ADC
1 / 4 / 19
55.6% KP
15,464
11.5% share
13,101g
234 CS · 7/m
farfetch#296
Bard · Support
6 / 3 / 21
75% KP
18,666
13.9% share
11,312g
38 CS · 1.1/m
Red side
DefeatFrank Lundy#AGENT
Jayce · Top
6 / 7 / 6
44.4% KP
22,760
18.8% share
18,638g
343 CS · 10.3/m
Sheiden#1234
Malphite · Jungle
5 / 6 / 13
66.7% KP
21,253
17.5% share
14,007g
253 CS · 7.6/m
Whirlwind Yasuo#ttv
Yasuo · Mid
6 / 10 / 9
55.6% KP
35,538
29.3% share
13,302g
225 CS · 6.8/m
Broeki#EUW
Brand · ADC
9 / 7 / 7
59.3% KP
33,975
28% share
15,660g
251 CS · 7.5/m
Smoke#ASHIS
Alistar · Support
1 / 6 / 14
55.6% KP
7,665
6.3% share
9,335g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
