Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 126 days ago
12 / 7 / 7
K / D / A
67.9%
Kill participation
1,496.9
Damage / min
18,614g
507.2 gold / min
53
6 placed · 12 cleared
308
8.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRIZE Inksuo#5000
Zaahen · Top
1 / 4 / 12
46.4% KP
34,126
19.1% share
12,216g
238 CS · 6.5/m
Sheiden#1234
Gwen · Jungle
12 / 7 / 7
67.9% KP
54,938
30.8% share
18,614g
308 CS · 8.4/m
CEO of Bagnoli#Luke
Swain · Mid
7 / 8 / 12
67.9% KP
33,355
18.7% share
13,068g
178 CS · 4.9/m
asdfqw#WIN
Senna · ADC
6 / 5 / 16
78.6% KP
45,410
25.4% share
18,631g
263 CS · 7.2/m
Tosic#161
Tahm Kench · Support
2 / 11 / 10
42.9% KP
10,816
6.1% share
10,386g
32 CS · 0.9/m
Red side
DefeatCoatpustmain#Coat
Sion · Top
4 / 5 / 12
47.1% KP
43,774
19.1% share
13,697g
251 CS · 6.8/m
Skeanz#Neil
Shyvana · Jungle
16 / 2 / 9
73.5% KP
68,493
29.9% share
19,007g
315 CS · 8.6/m
yebit#haha
Annie · Mid
4 / 12 / 15
55.9% KP
46,586
20.3% share
11,943g
196 CS · 5.3/m
Andiks#ADC
Tristana · ADC
8 / 6 / 10
52.9% KP
55,031
24% share
17,760g
286 CS · 7.8/m
paolocannone#222
Blitzcrank · Support
2 / 3 / 25
79.4% KP
15,491
6.8% share
10,423g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
