Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 126 days ago
0 / 9 / 3
K / D / A
33.3%
Kill participation
491.3
Damage / min
8,465g
353.7 gold / min
17
8 placed · 3 cleared
184
7.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySilva#EUW2
Tryndamere · Top
6 / 0 / 5
35.5% KP
25,122
25.4% share
14,387g
285 CS · 11.9/m
severity seeker#EUW
Aatrox · Jungle
9 / 1 / 12
67.7% KP
21,502
21.8% share
12,451g
181 CS · 7.6/m
Linops#EUW
Annie · Mid
11 / 2 / 10
67.7% KP
27,889
28.2% share
11,921g
189 CS · 7.9/m
Chill1000#larry
Senna · ADC
3 / 1 / 12
48.4% KP
15,922
16.1% share
11,479g
199 CS · 8.3/m
Tockimo#freak
Nautilus · Support
2 / 5 / 19
67.7% KP
8,331
8.4% share
7,818g
23 CS · 1/m
Red side
Defeatmarvins room#EUW2
Sion · Top
0 / 5 / 2
22.2% KP
17,599
26.1% share
7,357g
191 CS · 8/m
Kemso #EUW
Udyr · Jungle
4 / 8 / 3
77.8% KP
12,073
17.9% share
9,381g
177 CS · 7.4/m
Sheiden#1234
Yone · Mid
0 / 9 / 3
33.3% KP
11,758
17.4% share
8,465g
184 CS · 7.7/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
3 / 5 / 3
66.7% KP
18,491
27.4% share
9,261g
193 CS · 8.1/m
Patrick Jane#BOO
Pyke · Support
2 / 4 / 4
66.7% KP
7,475
11.1% share
7,800g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
