Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 125 days ago
8 / 7 / 5
K / D / A
38.2%
Kill participation
673.4
Damage / min
15,005g
450.2 gold / min
40
16 placed · 3 cleared
272
8.2 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEL MATADOR JANIS#270
Sion · Top
2 / 4 / 9
32.4% KP
10,863
8.6% share
15,489g
298 CS · 8.9/m
donkey#boy
Lee Sin · Jungle
17 / 7 / 8
73.5% KP
36,199
28.8% share
18,407g
241 CS · 7.2/m
Nadra#DBT
Annie · Mid
7 / 9 / 11
52.9% KP
26,905
21.4% share
11,888g
171 CS · 5.1/m
bot#mune
Ziggs · ADC
8 / 7 / 13
61.8% KP
41,145
32.7% share
17,265g
258 CS · 7.7/m
timeeGER#EUW
Nautilus · Support
0 / 8 / 19
55.9% KP
10,612
8.4% share
9,377g
42 CS · 1.3/m
Red side
VictorySheiden#1234
Gnar · Top
8 / 7 / 5
38.2% KP
22,446
18.5% share
15,005g
272 CS · 8.2/m
ASYLUM SURVIVOR#wimbi
Shaco · Jungle
11 / 7 / 14
73.5% KP
26,920
22.2% share
17,294g
214 CS · 6.4/m
PXS Shy Carry#2026
Seraphine · Mid
9 / 3 / 18
79.4% KP
40,809
33.6% share
15,224g
263 CS · 7.9/m
SLENDOOOO#DAC
Tristana · ADC
5 / 7 / 7
35.3% KP
24,218
19.9% share
15,978g
287 CS · 8.6/m
CRUEL CHOICES#sho
Taric · Support
1 / 10 / 20
61.8% KP
7,084
5.8% share
8,921g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
