Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 125 days ago
6 / 3 / 9
K / D / A
53.6%
Kill participation
603.1
Damage / min
12,069g
445.1 gold / min
48
8 placed · 10 cleared
196
7.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRendezvous#AURI
Aurora · Top
8 / 6 / 6
53.8% KP
36,277
29.5% share
11,460g
193 CS · 7.1/m
NattyNatt#2005
Qiyana · Jungle
6 / 4 / 5
42.3% KP
20,434
16.6% share
12,681g
224 CS · 8.3/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
3 / 7 / 10
50% KP
30,028
24.4% share
10,162g
211 CS · 7.8/m
twitch raiko#KATA
Corki · ADC
7 / 6 / 11
69.2% KP
28,351
23% share
13,194g
214 CS · 7.9/m
ttv ronaldoo#1234
Nautilus · Support
2 / 5 / 14
61.5% KP
7,921
6.4% share
7,418g
17 CS · 0.6/m
Red side
VictoryLeks#Bin
Jayce · Top
6 / 5 / 5
39.3% KP
16,756
17.5% share
11,862g
218 CS · 8/m
Sheiden#1234
Nidalee · Jungle
6 / 3 / 9
53.6% KP
16,353
17% share
12,069g
196 CS · 7.2/m
DesperateNasus#TWTV
Nasus · Mid
9 / 0 / 10
67.9% KP
25,093
26.1% share
13,623g
230 CS · 8.5/m
Omni#OPLY
Zeri · ADC
6 / 10 / 16
78.6% KP
24,798
25.8% share
14,240g
211 CS · 7.8/m
twtv CruncyWM#WHITE
Zaahen · Support
1 / 8 / 14
53.6% KP
12,988
13.5% share
8,514g
49 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
