Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 125 days ago
8 / 1 / 4
K / D / A
32.4%
Kill participation
650.4
Damage / min
14,705g
525.2 gold / min
19
4 placed · 2 cleared
269
9.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySheiden#1234
Olaf · Top
8 / 1 / 4
32.4% KP
18,212
14% share
14,705g
269 CS · 9.6/m
Mercury#LAKEN
Kayn · Jungle
13 / 4 / 8
56.8% KP
31,959
24.5% share
15,596g
230 CS · 8.2/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
11 / 5 / 14
67.6% KP
43,350
33.2% share
14,340g
205 CS · 7.3/m
riku#mag
Senna · ADC
3 / 8 / 14
45.9% KP
23,741
18.2% share
12,334g
187 CS · 6.7/m
karakoram2727#V8x3
Nautilus · Support
2 / 8 / 21
62.2% KP
13,220
10.1% share
8,978g
39 CS · 1.4/m
Red side
DefeatPo Gap#EUW
Akali · Top
2 / 6 / 3
19.2% KP
21,372
18.8% share
9,967g
240 CS · 8.6/m
Cadde59A#59A
Skarner · Jungle
2 / 8 / 15
65.4% KP
17,893
15.7% share
9,779g
165 CS · 5.9/m
ttv ronaldoo#1234
Syndra · Mid
10 / 5 / 6
61.5% KP
32,205
28.3% share
14,871g
263 CS · 9.4/m
Singe defiguré#singe
Tristana · ADC
8 / 8 / 8
61.5% KP
30,609
26.9% share
14,683g
200 CS · 7.1/m
escape reality#Densi
Seraphine · Support
4 / 10 / 15
73.1% KP
11,885
10.4% share
9,087g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
