Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 125 days ago
2 / 4 / 11
K / D / A
59.1%
Kill participation
467.6
Damage / min
13,257g
391.4 gold / min
38
10 placed · 4 cleared
223
6.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfight fight#fight
Gnar · Top
9 / 7 / 10
47.5% KP
33,912
25.3% share
15,190g
248 CS · 7.3/m
escape reality#Densi
Lee Sin · Jungle
11 / 5 / 10
52.5% KP
19,484
14.5% share
15,413g
220 CS · 6.5/m
SORS EST PARATUS#VISUM
Aurora · Mid
15 / 5 / 11
65% KP
53,444
39.8% share
18,238g
296 CS · 8.7/m
anakin skywalker#ando
Senna · ADC
3 / 2 / 20
57.5% KP
17,287
12.9% share
14,612g
218 CS · 6.4/m
Cadde59A#59A
Nautilus · Support
2 / 3 / 25
67.5% KP
9,986
7.4% share
10,998g
38 CS · 1.1/m
Red side
DefeatPoEs tk#EUW
Riven · Top
7 / 10 / 3
45.5% KP
20,095
18.1% share
14,893g
239 CS · 7.1/m
Sheiden#1234
Vi · Jungle
2 / 4 / 11
59.1% KP
15,835
14.2% share
13,257g
223 CS · 6.6/m
Smurferrrr#29867
Cassiopeia · Mid
8 / 12 / 4
54.5% KP
32,115
28.9% share
14,525g
243 CS · 7.2/m
FUN k3y#EUW
Yunara · ADC
5 / 6 / 6
50% KP
34,869
31.4% share
16,610g
315 CS · 9.3/m
APEFAN#2014
Lulu · Support
0 / 8 / 12
54.5% KP
8,309
7.5% share
8,886g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
