Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 124 days ago
10 / 8 / 11
K / D / A
47.7%
Kill participation
1,006.3
Damage / min
17,072g
476 gold / min
34
12 placed · 4 cleared
293
8.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaucha#148
K'Sante · Top
4 / 8 / 4
28.6% KP
24,285
19.2% share
12,944g
235 CS · 6.6/m
Xagog#LoL
Graves · Jungle
11 / 10 / 8
67.9% KP
36,806
29.2% share
20,078g
285 CS · 7.9/m
U Shield I KILL#EUW
Ahri · Mid
5 / 14 / 11
57.1% KP
28,302
22.4% share
13,519g
229 CS · 6.4/m
Kite Machine#2015
Sion · ADC
3 / 3 / 9
42.9% KP
14,348
11.4% share
14,660g
245 CS · 6.8/m
Dekap#EUW
Senna · Support
5 / 9 / 13
64.3% KP
22,468
17.8% share
13,465g
72 CS · 2/m
Red side
VictoryGASSY#TROLL
Singed · Top
3 / 7 / 13
36.4% KP
26,722
14.8% share
12,199g
220 CS · 6.1/m
Agurin#DND
Kha'Zix · Jungle
13 / 5 / 9
50% KP
40,397
22.4% share
20,434g
346 CS · 9.6/m
Sheiden#1234
Yone · Mid
10 / 8 / 11
47.7% KP
36,093
20% share
17,072g
293 CS · 8.2/m
TwTv LadicusVibe#Vayne
Twitch · ADC
15 / 6 / 10
56.8% KP
56,346
31.2% share
20,751g
318 CS · 8.9/m
Knurble Lux#EUW
Lux · Support
3 / 4 / 25
63.6% KP
20,968
11.6% share
11,886g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
