Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 123 days ago
2 / 2 / 4
K / D / A
60%
Kill participation
467.2
Damage / min
9,648g
383.1 gold / min
23
9 placed · 1 cleared
230
9.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOrder of Ruin#333
Heimerdinger · Top
2 / 5 / 1
8.8% KP
18,450
17.3% share
10,520g
222 CS · 8.8/m
twtv shiftlol5#2005
Xin Zhao · Jungle
14 / 0 / 9
67.6% KP
36,107
33.8% share
14,348g
225 CS · 8.9/m
TWTV DETDERT#12MAJ
Xerath · Mid
7 / 0 / 12
55.9% KP
28,123
26.4% share
12,068g
221 CS · 8.8/m
GLO Cocytos#Fugis
Yunara · ADC
8 / 1 / 6
41.2% KP
16,775
15.7% share
15,518g
275 CS · 10.9/m
Cribob#EUW0
Thresh · Support
3 / 4 / 21
70.6% KP
7,267
6.8% share
8,557g
22 CS · 0.9/m
Red side
DefeatSheiden#1234
Sion · Top
2 / 2 / 4
60% KP
11,765
21.9% share
9,648g
230 CS · 9.1/m
Pivolj#EUW
Vi · Jungle
2 / 13 / 3
50% KP
9,737
18.1% share
8,034g
130 CS · 5.2/m
NattyNatt#2005
Syndra · Mid
3 / 8 / 0
30% KP
16,079
29.9% share
9,344g
201 CS · 8/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
2 / 4 / 3
50% KP
12,915
24% share
10,459g
223 CS · 8.9/m
ΚΤΕΛ Σπάρτης#23100
Nautilus · Support
1 / 7 / 2
30% KP
3,270
6.1% share
5,707g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
