Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 122 days ago
8 / 8 / 12
K / D / A
69%
Kill participation
824.2
Damage / min
14,122g
449.7 gold / min
32
8 placed · 2 cleared
202
6.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV Wakatito#ESILE
Elise · Top
4 / 5 / 18
51.2% KP
27,091
19.1% share
10,260g
130 CS · 4.1/m
Oguzkhan#D8181
Pantheon · Jungle
14 / 6 / 17
72.1% KP
34,810
24.5% share
15,960g
207 CS · 6.6/m
30pushupperdeath#hard
Akshan · Mid
12 / 6 / 10
51.2% KP
38,144
26.8% share
17,760g
226 CS · 7.2/m
Unknown#Axe
Aurelion Sol · ADC
11 / 6 / 18
67.4% KP
36,692
25.8% share
15,124g
207 CS · 6.6/m
MayFew#Carry
Alistar · Support
2 / 6 / 25
62.8% KP
5,379
3.8% share
9,009g
26 CS · 0.8/m
Red side
DefeatDziuba#EUW
Gragas · Top
5 / 6 / 4
31% KP
34,124
25.7% share
11,617g
187 CS · 6/m
Sheiden#1234
Sylas · Jungle
8 / 8 / 12
69% KP
25,881
19.5% share
14,122g
202 CS · 6.4/m
kicktv Lymos123#4444
Qiyana · Mid
2 / 7 / 9
37.9% KP
19,887
15% share
11,360g
196 CS · 6.2/m
dearly beloved#139
Ezreal · ADC
12 / 9 / 4
55.2% KP
44,468
33.5% share
17,187g
226 CS · 7.2/m
Flitser#CIGAN
Pyke · Support
2 / 13 / 7
31% KP
8,459
6.4% share
8,154g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
