Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 121 days ago
16 / 1 / 2
K / D / A
50%
Kill participation
1,050.6
Damage / min
14,262g
673.3 gold / min
28
5 placed · 1 cleared
219
10.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPolish Prodigyヅ#dylu
Olaf · Top
1 / 11 / 1
18.2% KP
7,823
17.1% share
6,097g
138 CS · 6.5/m
Call me Izo#igi
Ambessa · Jungle
5 / 7 / 2
63.6% KP
13,097
28.6% share
9,239g
139 CS · 6.6/m
FSZ RETURNS#0303
Ahri · Mid
1 / 5 / 3
36.4% KP
8,778
19.1% share
7,244g
187 CS · 8.8/m
Fluent Lee#EUW33
Senna · ADC
3 / 7 / 2
45.5% KP
11,579
25.2% share
9,110g
140 CS · 6.6/m
movement reader#EUW
Nautilus · Support
1 / 6 / 2
27.3% KP
4,585
10% share
5,237g
28 CS · 1.3/m
Red side
Victoryarkani1#EUW
Twisted Fate · Top
14 / 3 / 3
47.2% KP
27,828
32.8% share
13,359g
189 CS · 8.9/m
Sheiden#1234
Sylas · Jungle
16 / 1 / 2
50% KP
22,256
26.2% share
14,262g
219 CS · 10.3/m
Mdd#3113
Syndra · Mid
0 / 2 / 8
22.2% KP
12,070
14.2% share
8,777g
198 CS · 9.3/m
sz1a béla#EUW
Ezreal · ADC
5 / 3 / 5
27.8% KP
16,555
19.5% share
10,959g
192 CS · 9.1/m
Bay Harbor Inter#shine
Karma · Support
1 / 2 / 19
55.6% KP
6,196
7.3% share
7,449g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
