Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 121 days ago
7 / 11 / 8
K / D / A
42.9%
Kill participation
1,084.6
Damage / min
15,669g
489.4 gold / min
15
2 placed · 4 cleared
235
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfør vi går hjem#ykey
Varus · Top
9 / 10 / 7
31.4% KP
26,260
18.4% share
14,662g
221 CS · 6.9/m
Nasser#RM3
Pantheon · Jungle
14 / 4 / 18
62.7% KP
24,600
17.2% share
17,396g
218 CS · 6.8/m
Cryoshi#alive
Ahri · Mid
11 / 5 / 12
45.1% KP
25,587
17.9% share
15,328g
264 CS · 8.2/m
MajorAlexander1#EUW
Zeri · ADC
15 / 7 / 17
62.7% KP
50,610
35.4% share
20,623g
294 CS · 9.2/m
Shaclone Arc#EUW11
Gragas · Support
2 / 9 / 29
60.8% KP
15,800
11.1% share
10,255g
24 CS · 0.7/m
Red side
DefeatBUILT#2603
Riven · Top
8 / 6 / 8
45.7% KP
24,947
17.1% share
16,763g
261 CS · 8.2/m
Sheiden#1234
Karthus · Jungle
7 / 11 / 8
42.9% KP
34,724
23.8% share
15,669g
235 CS · 7.3/m
NEYMAR#67JR
Yasuo · Mid
8 / 10 / 8
45.7% KP
30,735
21.1% share
14,759g
282 CS · 8.8/m
Dreilix#CN3
Ezreal · ADC
8 / 12 / 9
48.6% KP
43,529
29.8% share
14,744g
211 CS · 6.6/m
Ferransito Power#FER
Rell · Support
4 / 12 / 20
68.6% KP
12,065
8.3% share
10,046g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
