Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 693 days ago
3 / 8 / 13
K / D / A
57.1%
Kill participation
324.2
Damage / min
7,089g
263.5 gold / min
76
51 placed · 3 cleared
20
0.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDonko 91#KR1
Gangplank · Top
5 / 9 / 2
25% KP
19,434
22.6% share
12,724g
202 CS · 7.5/m
이븐한 사람#KR2
Viego · Jungle
5 / 10 / 4
32.1% KP
13,804
16% share
9,702g
154 CS · 5.7/m
인모 쿠#KR1
Diana · Mid
4 / 10 / 5
32.1% KP
16,626
19.3% share
10,245g
187 CS · 7/m
듀오할사람#1234
Ezreal · ADC
11 / 9 / 6
60.7% KP
27,460
31.9% share
13,875g
224 CS · 8.3/m
Lehends#KR1
Blitzcrank · Support
3 / 8 / 13
57.1% KP
8,721
10.1% share
7,089g
20 CS · 0.7/m
Red side
Victory마루킁킁 마루쫑긋 마루덮석#마루는총총
Malphite · Top
9 / 2 / 7
34.8% KP
24,059
21.8% share
11,147g
148 CS · 5.5/m
원코치#KR1
Nocturne · Jungle
11 / 7 / 15
56.5% KP
28,007
25.4% share
13,833g
177 CS · 6.6/m
404 ERROR#bb1
Qiyana · Mid
16 / 4 / 9
54.3% KP
33,901
30.7% share
15,490g
221 CS · 8.2/m
나서스나왔는데문도하는정환시치#KR3
Jinx · ADC
6 / 7 / 11
37% KP
13,391
12.1% share
11,273g
207 CS · 7.7/m
매탄동 이지훈#KR2
Thresh · Support
4 / 8 / 20
52.2% KP
10,934
9.9% share
8,808g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
