Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 638 days ago
5 / 9 / 1
K / D / A
42.9%
Kill participation
797.5
Damage / min
6,459g
318.7 gold / min
38
27 placed · 0 cleared
20
1 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKanashii Ureshii#KR1
Sett · Top
6 / 7 / 6
42.9% KP
17,032
25.3% share
9,726g
149 CS · 7.4/m
인계동 고라니#KR1
Taliyah · Jungle
11 / 2 / 4
53.6% KP
14,374
21.4% share
11,185g
164 CS · 8.1/m
트린다미워#6429
Tryndamere · Mid
2 / 2 / 2
14.3% KP
5,794
8.6% share
7,991g
172 CS · 8.5/m
서준혁#KR2
Ezreal · ADC
3 / 1 / 7
35.7% KP
13,049
19.4% share
9,771g
196 CS · 9.7/m
수퍼울트라캡짱조이123#zl존
Zoe · Support
6 / 2 / 11
60.7% KP
16,986
25.3% share
8,614g
30 CS · 1.5/m
Red side
Defeatnfsnfsnfs#nfs
Ambessa · Top
5 / 4 / 3
57.1% KP
17,705
30.9% share
8,474g
135 CS · 6.7/m
How relationship#KR2
Sejuani · Jungle
1 / 5 / 4
35.7% KP
5,195
9.1% share
6,645g
114 CS · 5.6/m
안가 갱#KR1
Heimerdinger · Mid
3 / 4 / 0
21.4% KP
13,694
23.9% share
7,827g
168 CS · 8.3/m
욕하면 못해져요#0522
Zeri · ADC
0 / 6 / 2
14.3% KP
4,504
7.9% share
6,296g
141 CS · 7/m
Lehends#KR1
Rumble · Support
5 / 9 / 1
42.9% KP
16,163
28.2% share
6,459g
20 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
