Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 625 days ago
3 / 6 / 10
K / D / A
46.4%
Kill participation
297.7
Damage / min
8,447g
328 gold / min
80
45 placed · 7 cleared
21
0.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLimiter렝가#0811
Rengar · Top
6 / 5 / 7
65% KP
15,373
20.2% share
9,584g
143 CS · 5.6/m
순두부 고양이#CAT
Taliyah · Jungle
6 / 6 / 8
70% KP
25,719
33.8% share
11,573g
187 CS · 7.3/m
비티에스봉주노소능민이준우레스고#0729
Yasuo · Mid
1 / 8 / 3
20% KP
12,326
16.2% share
8,825g
187 CS · 7.3/m
뭘쳐다봐팍씌#KR1
Jhin · ADC
5 / 7 / 6
55% KP
16,816
22.1% share
9,479g
176 CS · 6.8/m
praise to jesus#bless
Zilean · Support
2 / 2 / 11
65% KP
5,875
7.7% share
6,934g
34 CS · 1.3/m
Red side
Victorydrop더비트#KR2
Cassiopeia · Top
7 / 3 / 4
39.3% KP
22,353
25.8% share
11,158g
168 CS · 6.5/m
asdasdasd1234#0103
Wukong · Jungle
5 / 4 / 6
39.3% KP
14,734
17% share
10,636g
151 CS · 5.9/m
WhynotLaugh#712
Aurora · Mid
8 / 1 / 8
57.1% KP
24,075
27.8% share
12,664g
228 CS · 8.9/m
diamondback#KR1
Kalista · ADC
5 / 6 / 6
39.3% KP
17,759
20.5% share
10,978g
153 CS · 5.9/m
Lehends#KR1
Renata Glasc · Support
3 / 6 / 10
46.4% KP
7,666
8.9% share
8,447g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
