Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Defeat
Ranked Solo/Duo · 623 days ago
8 / 9 / 11
K / D / A
70.4%
Kill participation
963.4
Damage / min
10,620g
367.1 gold / min
89
51 placed · 7 cleared
45
1.6 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGot your Heart#KR1
Sett · Top
9 / 5 / 7
41% KP
47,690
30% share
13,911g
217 CS · 7.5/m
다크팀그림자#어 둠
Rengar · Jungle
8 / 4 / 12
51.3% KP
28,527
17.9% share
12,866g
207 CS · 7.2/m
Tked#KR2
Twisted Fate · Mid
7 / 6 / 13
51.3% KP
27,231
17.1% share
12,203g
184 CS · 6.4/m
qpaoxnqkfksqdkde#KR77
Ashe · ADC
10 / 8 / 15
64.1% KP
31,385
19.7% share
13,259g
206 CS · 7.1/m
pkfjdjasd#8317
Senna · Support
5 / 4 / 21
66.7% KP
24,323
15.3% share
11,186g
48 CS · 1.7/m
Red side
Defeat강강약약하는사람#KR1
Dr. Mundo · Top
7 / 7 / 9
59.3% KP
48,899
34.8% share
12,527g
169 CS · 5.8/m
Miraitowa#zxs
Wukong · Jungle
3 / 8 / 11
51.9% KP
15,116
10.8% share
9,776g
161 CS · 5.6/m
하 준#2552
Orianna · Mid
6 / 5 / 14
74.1% KP
29,774
21.2% share
11,785g
203 CS · 7/m
신사미라#신사미라
Kalista · ADC
3 / 10 / 5
29.6% KP
18,766
13.4% share
10,941g
175 CS · 6/m
Lehends#KR1
Sejuani · Support
8 / 9 / 11
70.4% KP
27,875
19.8% share
10,620g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
