Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 610 days ago
3 / 8 / 24
K / D / A
71.1%
Kill participation
403.2
Damage / min
9,545g
291.9 gold / min
119
66 placed · 14 cleared
25
0.8 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat병아릭#KR1
Yorick · Top
5 / 6 / 8
34.2% KP
35,370
24.5% share
12,388g
222 CS · 6.8/m
OHwiN#KR1
Viego · Jungle
9 / 5 / 12
55.3% KP
27,085
18.7% share
14,584g
219 CS · 6.7/m
c1 hyeok#KR1
Pantheon · Mid
16 / 8 / 5
55.3% KP
38,706
26.8% share
13,180g
122 CS · 3.7/m
NEIET#KR33
Hwei · ADC
5 / 8 / 17
57.9% KP
30,145
20.9% share
12,991g
231 CS · 7.1/m
Lehends#KR1
Rell · Support
3 / 8 / 24
71.1% KP
13,186
9.1% share
9,545g
25 CS · 0.8/m
Red side
VictoryBelieve Brick#KR1
Tryndamere · Top
9 / 8 / 3
34.3% KP
34,482
25.5% share
17,241g
278 CS · 8.5/m
기브미2킬플2즈#222
Graves · Jungle
6 / 7 / 9
42.9% KP
25,463
18.9% share
13,304g
209 CS · 6.4/m
지지오오앤지#KR1
Syndra · Mid
10 / 8 / 8
51.4% KP
33,591
24.9% share
13,718g
223 CS · 6.8/m
돌거북#칼날부리찜
Varus · ADC
7 / 8 / 11
51.4% KP
23,677
17.5% share
13,542g
217 CS · 6.6/m
イエスタデイ#히게단02
Senna · Support
3 / 7 / 16
54.3% KP
17,808
13.2% share
10,386g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
