Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Flex · 598 days ago
2 / 11 / 32
K / D / A
82.9%
Kill participation
580.1
Damage / min
9,625g
295.9 gold / min
105
60 placed · 11 cleared
31
1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat욕해도타격없음#KR1
Ambessa · Top
3 / 5 / 18
52.5% KP
24,579
17.9% share
10,796g
163 CS · 5/m
박하스#KR1
Elise · Jungle
8 / 12 / 13
52.5% KP
22,792
16.6% share
12,282g
126 CS · 3.9/m
치기리효마#KR2
Vayne · ADC
17 / 11 / 14
77.5% KP
51,656
37.7% share
16,534g
190 CS · 5.8/m
계산기잘치는사람#KR1
Twisted Fate · Mid
9 / 6 / 18
67.5% KP
27,020
19.7% share
15,454g
190 CS · 5.8/m
서 리#WIN
Thresh · Support
3 / 8 / 27
75% KP
11,010
8% share
9,776g
41 CS · 1.3/m
Red side
Victory넌 사슴이야 내 맘을 녹용#132
K'Sante · Top
9 / 6 / 7
39% KP
26,746
18.7% share
14,811g
215 CS · 6.6/m
괴물우승정#빠징코
Sejuani · Jungle
5 / 8 / 18
56.1% KP
17,802
12.4% share
10,505g
110 CS · 3.4/m
기흉 공익맨#무공펀
Yone · Mid
13 / 6 / 10
56.1% KP
37,889
26.5% share
16,465g
236 CS · 7.3/m
S2eon#KR1
Ezreal · ADC
12 / 9 / 17
70.7% KP
41,740
29.2% share
13,616g
160 CS · 4.9/m
Lehends#KR1
Rell · Support
2 / 11 / 32
82.9% KP
18,871
13.2% share
9,625g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
