Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 567 days ago
1 / 8 / 14
K / D / A
78.9%
Kill participation
744
Damage / min
8,862g
292.3 gold / min
111
38 placed · 22 cleared
68
2.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory형편없는 처지#Good
Gwen · Top
13 / 4 / 8
47.7% KP
27,771
20% share
15,313g
223 CS · 7.4/m
huanye#521
Taliyah · Jungle
6 / 2 / 19
56.8% KP
30,478
22% share
14,195g
229 CS · 7.6/m
범죄도시 이재명#12345
Twisted Fate · Mid
7 / 2 / 17
54.5% KP
26,469
19.1% share
14,013g
194 CS · 6.4/m
자 석#앨리302
Aphelios · ADC
8 / 5 / 6
31.8% KP
23,447
16.9% share
13,660g
197 CS · 6.5/m
qweasdqweasdb#1372
Pantheon · Support
10 / 6 / 18
63.6% KP
30,349
21.9% share
12,793g
25 CS · 0.8/m
Red side
DefeatWBG Thor#dufma
Jayce · Top
4 / 12 / 2
31.6% KP
22,386
22.4% share
13,481g
232 CS · 7.7/m
雨月熙#Fight
Nunu & Willump · Jungle
6 / 8 / 7
68.4% KP
13,284
13.3% share
10,641g
170 CS · 5.6/m
나 하이차오인데lpl최고미드다#7068
Yone · Mid
5 / 10 / 7
63.2% KP
24,940
25% share
12,069g
234 CS · 7.7/m
이노링#CARRY
Seraphine · ADC
3 / 6 / 8
57.9% KP
16,572
16.6% share
11,607g
217 CS · 7.2/m
Lehends#KR1
Ashe · Support
1 / 8 / 14
78.9% KP
22,556
22.6% share
8,862g
68 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
