Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 540 days ago
3 / 8 / 12
K / D / A
42.9%
Kill participation
310.9
Damage / min
8,810g
276.5 gold / min
108
69 placed · 5 cleared
13
0.4 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSOLO rate #KR1
Riven · Top
12 / 10 / 2
40% KP
35,824
27.5% share
13,615g
212 CS · 6.7/m
채찍 또는 당근#5959
Lee Sin · Jungle
12 / 3 / 13
71.4% KP
32,041
24.6% share
14,923g
202 CS · 6.3/m
Twitch Do1u1u#1112
Akali · Mid
7 / 6 / 5
34.3% KP
24,691
18.9% share
12,875g
218 CS · 6.8/m
벨명박#9999
Vel'Koz · ADC
4 / 8 / 10
40% KP
26,732
20.5% share
11,285g
194 CS · 6.1/m
고등학교1학년8반절대강자거북이#까불지마라
Thresh · Support
0 / 8 / 15
42.9% KP
11,164
8.6% share
7,976g
36 CS · 1.1/m
Red side
Victory강 철#군 주
Mordekaiser · Top
7 / 7 / 10
48.6% KP
29,521
21.9% share
13,425g
177 CS · 5.6/m
하루가 힘들어#구해줘
Briar · Jungle
9 / 7 / 8
48.6% KP
26,726
19.8% share
14,395g
200 CS · 6.3/m
오로지 실력이 마케팅#whoo
Yone · Mid
2 / 7 / 9
31.4% KP
28,116
20.9% share
14,900g
294 CS · 9.2/m
for him#KR11
Kai'Sa · ADC
14 / 6 / 9
65.7% KP
40,502
30.1% share
16,426g
259 CS · 8.1/m
Lehends#KR1
Blitzcrank · Support
3 / 8 / 12
42.9% KP
9,907
7.4% share
8,810g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
