Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 533 days ago
7 / 6 / 21
K / D / A
70%
Kill participation
1,188.7
Damage / min
12,667g
360.9 gold / min
110
62 placed · 9 cleared
54
1.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNever give up#大魔王
Rumble · Top
6 / 6 / 16
55% KP
34,328
20% share
13,977g
210 CS · 6/m
zyp hanfu28#zypp
Naafiri · Jungle
6 / 8 / 17
57.5% KP
23,429
13.7% share
14,252g
189 CS · 5.4/m
Asa fans#0621
Galio · Mid
3 / 13 / 20
57.5% KP
15,489
9% share
11,744g
135 CS · 3.8/m
오근2#1234
Smolder · ADC
18 / 6 / 7
62.5% KP
56,283
32.9% share
20,099g
280 CS · 8/m
Lehends#KR1
Brand · Support
7 / 6 / 21
70% KP
41,723
24.4% share
12,667g
54 CS · 1.5/m
Red side
Defeat김말국 bb#KR2
Cho'Gath · Top
3 / 9 / 11
35.9% KP
18,481
13.9% share
9,791g
149 CS · 4.2/m
허거덩#쵸비처럼
Vi · Jungle
7 / 8 / 8
38.5% KP
20,543
15.4% share
12,635g
191 CS · 5.4/m
zbw#MID
Annie · Mid
11 / 9 / 10
53.8% KP
36,466
27.4% share
15,129g
151 CS · 4.3/m
미들라이너#KR1
Kai'Sa · ADC
6 / 5 / 16
56.4% KP
32,934
24.7% share
15,385g
270 CS · 7.7/m
CCrazy#KR1
Camille · Support
12 / 9 / 11
59% KP
24,888
18.7% share
13,089g
55 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
