Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 517 days ago
4 / 11 / 31
K / D / A
83.3%
Kill participation
481.1
Damage / min
11,354g
320.1 gold / min
113
67 placed · 9 cleared
23
0.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxinbi#1013
Sett · Top
3 / 8 / 19
52.4% KP
27,110
18.2% share
12,009g
156 CS · 4.4/m
Euphoria#DNF
Trundle · Jungle
15 / 9 / 20
83.3% KP
40,546
27.2% share
17,894g
206 CS · 5.8/m
배간지#KR2
Orianna · Mid
11 / 7 / 19
71.4% KP
33,098
22.2% share
16,889g
226 CS · 6.4/m
망 태#망 태
Miss Fortune · ADC
9 / 13 / 11
47.6% KP
31,362
21% share
16,352g
250 CS · 7/m
Lehends#KR1
Rell · Support
4 / 11 / 31
83.3% KP
17,064
11.4% share
11,354g
23 CS · 0.6/m
Red side
Victory의문의 이렐리아 유저#KR2
Irelia · Top
8 / 10 / 7
31.3% KP
31,243
16.6% share
15,309g
228 CS · 6.4/m
비오는날#0420
Pantheon · Jungle
9 / 6 / 16
52.1% KP
32,405
17.3% share
16,410g
238 CS · 6.7/m
Street Tree#KR1
Xerath · Mid
8 / 6 / 19
56.3% KP
47,538
25.3% share
16,059g
257 CS · 7.2/m
뚠 노#KR1
Lucian · ADC
21 / 8 / 14
72.9% KP
64,638
34.4% share
20,388g
249 CS · 7/m
2008 04 09#KR2
Nautilus · Support
2 / 12 / 27
60.4% KP
11,826
6.3% share
10,152g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
