Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Defeat
Ranked Solo/Duo · 461 days ago
1 / 8 / 6
K / D / A
43.8%
Kill participation
592.5
Damage / min
6,035g
248.2 gold / min
66
33 placed · 1 cleared
23
0.9 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyoma Chigiri#2312
Gwen · Top
7 / 3 / 6
37.1% KP
22,905
22.5% share
10,242g
175 CS · 7.2/m
xiaogaoQvQ#zypp
Wukong · Jungle
4 / 3 / 12
45.7% KP
15,798
15.5% share
9,934g
129 CS · 5.3/m
Du bian che#KR1
Annie · Mid
5 / 3 / 11
45.7% KP
18,944
18.6% share
11,978g
209 CS · 8.6/m
Hurts#KR1
Aphelios · ADC
14 / 4 / 9
65.7% KP
33,673
33% share
13,312g
159 CS · 6.5/m
앤터키박살낸사람#KR1
Alistar · Support
5 / 3 / 22
77.1% KP
10,706
10.5% share
9,073g
17 CS · 0.7/m
Red side
DefeatNuouououo#KR1
Jayce · Top
1 / 5 / 1
12.5% KP
17,442
21.1% share
9,187g
182 CS · 7.5/m
알트리아 캐스터#КR1
Trundle · Jungle
4 / 4 / 4
50% KP
13,728
16.6% share
9,675g
139 CS · 5.7/m
mid#白日梦想家
Azir · Mid
1 / 9 / 4
31.3% KP
15,057
18.2% share
8,504g
173 CS · 7.1/m
DOIDOI#사과게임
Nilah · ADC
9 / 9 / 1
62.5% KP
22,077
26.7% share
13,185g
182 CS · 7.5/m
Lehends#KR1
Sejuani · Support
1 / 8 / 6
43.8% KP
14,408
17.4% share
6,035g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
