Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Trundle
Defeat
Ranked Solo/Duo · 423 days ago
2 / 13 / 18
K / D / A
83.3%
Kill participation
456
Damage / min
8,725g
282.8 gold / min
104
61 placed · 10 cleared
22
0.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInferna#kr2
Renekton · Top
9 / 2 / 17
60.5% KP
30,374
21% share
14,560g
226 CS · 7.3/m
왜이리못하는#데스와
Ivern · Jungle
5 / 2 / 33
88.4% KP
15,712
10.9% share
12,508g
163 CS · 5.3/m
El Matador#1110
Ryze · Mid
8 / 5 / 14
51.2% KP
32,289
22.3% share
12,235g
212 CS · 6.9/m
가까운 듯 먼 그대여#1211
Yunara · ADC
20 / 5 / 8
65.1% KP
47,441
32.8% share
20,031g
251 CS · 8.1/m
서렌안치고끝까지#KR1
Poppy · Support
1 / 10 / 31
74.4% KP
18,833
13% share
8,623g
14 CS · 0.5/m
Red side
DefeatHyoma Chigiri#2312
Gragas · Top
1 / 7 / 7
33.3% KP
21,360
18.6% share
10,597g
224 CS · 7.3/m
머 권#KR1
Wukong · Jungle
3 / 9 / 14
70.8% KP
15,693
13.7% share
11,046g
193 CS · 6.3/m
4기암환자의라스트댄스#살려줘
Yasuo · Mid
1 / 6 / 11
50% KP
16,735
14.6% share
10,661g
209 CS · 6.8/m
숟가락귀환#KR1
Aphelios · ADC
17 / 8 / 3
83.3% KP
46,970
40.9% share
19,194g
212 CS · 6.9/m
Lehends#KR1
Trundle · Support
2 / 13 / 18
83.3% KP
14,067
12.3% share
8,725g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
