Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 284 days ago
3 / 7 / 26
K / D / A
90.6%
Kill participation
344.4
Damage / min
10,957g
302.7 gold / min
118
76 placed · 8 cleared
23
0.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK ShowMaker#KR1
Sion · Top
5 / 2 / 13
41.9% KP
23,596
16.9% share
15,419g
299 CS · 8.3/m
I am free#1017
Jayce · Jungle
17 / 6 / 12
67.4% KP
48,193
34.5% share
22,880g
265 CS · 7.3/m
Pungyeon#0622
Orianna · Mid
11 / 6 / 12
53.5% KP
36,849
26.4% share
16,643g
284 CS · 7.8/m
아 뜨#abc
Tristana · ADC
4 / 9 / 3
16.3% KP
11,608
8.3% share
14,760g
250 CS · 6.9/m
Fisher#BRO
Neeko · Support
6 / 9 / 11
39.5% KP
19,303
13.8% share
11,252g
45 CS · 1.2/m
Red side
Victoryhui#王从天降
Ambessa · Top
0 / 10 / 5
15.6% KP
24,067
15% share
10,827g
230 CS · 6.4/m
十三day#jug
Viego · Jungle
9 / 9 / 11
62.5% KP
25,091
15.6% share
15,696g
180 CS · 5/m
밤이싫어#kr9
Xerath · Mid
8 / 8 / 11
59.4% KP
44,435
27.7% share
16,958g
249 CS · 6.9/m
HLE Gumayusi#0298
Yunara · ADC
12 / 9 / 9
65.6% KP
54,304
33.9% share
23,407g
363 CS · 10/m
Lehends#KR1
Lulu · Support
3 / 7 / 26
90.6% KP
12,469
7.8% share
10,957g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
