Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Defeat
Ranked Solo/Duo · 283 days ago
2 / 7 / 23
K / D / A
69.4%
Kill participation
588.3
Damage / min
11,586g
389.9 gold / min
118
53 placed · 11 cleared
54
1.8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7halsakeN#1004
Kennen · Top
6 / 6 / 10
50% KP
25,255
26.1% share
14,726g
232 CS · 7.8/m
McDonalds#3890
Wukong · Jungle
8 / 5 / 13
65.6% KP
19,905
20.6% share
14,038g
171 CS · 5.8/m
김승빈04#KR1
Veigar · Mid
3 / 8 / 13
50% KP
19,125
19.8% share
11,185g
206 CS · 6.9/m
偷鸡哥#抖音小麻雀
Kai'Sa · ADC
7 / 9 / 8
46.9% KP
21,408
22.1% share
17,213g
295 CS · 9.9/m
HLE Hailstone#2007
Pyke · Support
8 / 8 / 12
62.5% KP
11,115
11.5% share
11,114g
26 CS · 0.9/m
Red side
DefeatKaizoku#0508
Yasuo · Top
3 / 10 / 5
22.2% KP
17,157
17.5% share
10,588g
213 CS · 7.2/m
UmTi#602
Vi · Jungle
5 / 7 / 7
33.3% KP
12,471
12.7% share
11,989g
208 CS · 7/m
QiFeng34D#小奶熊
Yone · Mid
9 / 3 / 7
44.4% KP
27,717
28.2% share
15,272g
306 CS · 10.3/m
关山未越此志不渝#130
Mel · ADC
17 / 5 / 5
61.1% KP
23,346
23.8% share
14,790g
211 CS · 7.1/m
Lehends#KR1
Shen · Support
2 / 7 / 23
69.4% KP
17,481
17.8% share
11,586g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
