Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Victory
Ranked Solo/Duo · 278 days ago
5 / 7 / 20
K / D / A
54.3%
Kill participation
817.7
Damage / min
10,796g
360.1 gold / min
100
50 placed · 11 cleared
53
1.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory권선원#KR1
Kennen · Top
5 / 7 / 9
30.4% KP
22,098
15.9% share
10,886g
182 CS · 6.1/m
QQQ ESO#KR1
Lee Sin · Jungle
13 / 6 / 10
50% KP
26,525
19% share
15,462g
203 CS · 6.8/m
BebePink#KR 1
Viktor · Mid
5 / 3 / 9
30.4% KP
27,892
20% share
15,707g
293 CS · 9.8/m
Katie sky#KR2
Aphelios · ADC
18 / 8 / 10
60.9% KP
38,282
27.5% share
19,700g
228 CS · 7.6/m
Lehends#KR1
Neeko · Support
5 / 7 / 20
54.3% KP
24,518
17.6% share
10,796g
53 CS · 1.8/m
Red side
Defeat애딘데용#느에엥
Anivia · Top
5 / 6 / 9
45.2% KP
24,997
21.5% share
12,927g
235 CS · 7.8/m
十三day#jug
Viego · Jungle
4 / 12 / 10
45.2% KP
18,741
16.1% share
12,464g
163 CS · 5.4/m
SOOP 딱한이#방송중
Orianna · Mid
11 / 6 / 3
45.2% KP
28,571
24.6% share
15,768g
244 CS · 8.1/m
처르헌#kr7
Yunara · ADC
6 / 11 / 8
45.2% KP
25,452
21.9% share
16,539g
257 CS · 8.6/m
BFX Slayer#0415
Karma · Support
5 / 11 / 12
54.8% KP
18,534
15.9% share
11,022g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
