Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 276 days ago
2 / 4 / 21
K / D / A
62.2%
Kill participation
427.6
Damage / min
7,661g
351.2 gold / min
57
33 placed · 4 cleared
22
1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat向阳而生不惧阴霾#66666
Renekton · Top
3 / 6 / 2
31.3% KP
15,578
26.4% share
9,548g
204 CS · 9.4/m
마아타#KR1
Jarvan IV · Jungle
7 / 7 / 4
68.8% KP
12,532
21.3% share
9,701g
141 CS · 6.5/m
LunaLina#KR1
Orianna · Mid
2 / 8 / 2
25% KP
14,039
23.8% share
7,826g
179 CS · 8.2/m
Tadow#0412
Aphelios · ADC
3 / 9 / 5
50% KP
10,731
18.2% share
7,879g
127 CS · 5.8/m
FAAF#Today
Thresh · Support
1 / 7 / 8
56.3% KP
6,077
10.3% share
6,196g
30 CS · 1.4/m
Red side
Victory나의 요람#1028
Ambessa · Top
3 / 4 / 1
10.8% KP
19,328
18.7% share
8,851g
191 CS · 8.8/m
kamui#1114
Ekko · Jungle
9 / 1 / 12
56.8% KP
24,329
23.5% share
12,790g
191 CS · 8.8/m
good team#KR1
Yone · Mid
13 / 4 / 5
48.6% KP
26,126
25.3% share
11,205g
173 CS · 7.9/m
주제를알아라잡종#A D
Jinx · ADC
10 / 4 / 12
59.5% KP
24,353
23.5% share
13,536g
173 CS · 7.9/m
Lehends#KR1
Blitzcrank · Support
2 / 4 / 21
62.2% KP
9,328
9% share
7,661g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
