Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 274 days ago
7 / 12 / 22
K / D / A
72.5%
Kill participation
748.6
Damage / min
12,618g
413.5 gold / min
129
53 placed · 12 cleared
24
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatunknown89#KR1
Riven · Top
11 / 8 / 4
45.5% KP
28,745
24.9% share
14,002g
211 CS · 6.9/m
메니에르병#KR1
Ambessa · Jungle
9 / 9 / 8
51.5% KP
27,105
23.4% share
13,468g
207 CS · 6.8/m
유눠니#KR1
Viktor · Mid
7 / 5 / 13
60.6% KP
37,613
32.5% share
13,497g
238 CS · 7.8/m
denefran#1004
Ezreal · ADC
6 / 10 / 5
33.3% KP
17,049
14.7% share
14,740g
226 CS · 7.4/m
heart to heart#hth
Sona · Support
0 / 8 / 14
42.4% KP
5,130
4.4% share
7,884g
27 CS · 0.9/m
Red side
Victory운도좋은설운도#1266
Sion · Top
3 / 4 / 11
35% KP
15,380
11.9% share
10,820g
169 CS · 5.5/m
Rengar#RANK
Rengar · Jungle
13 / 4 / 8
52.5% KP
32,454
25.1% share
16,546g
268 CS · 8.8/m
퀀틱드림#KR1
Vel'Koz · Mid
3 / 10 / 14
42.5% KP
22,364
17.3% share
10,702g
170 CS · 5.6/m
주가락#KR2
Sivir · ADC
14 / 3 / 11
62.5% KP
36,250
28% share
21,160g
334 CS · 10.9/m
Lehends#KR1
Elise · Support
7 / 12 / 22
72.5% KP
22,844
17.7% share
12,618g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
