Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 260 days ago
3 / 12 / 10
K / D / A
61.9%
Kill participation
418.8
Damage / min
8,103g
289.9 gold / min
109
52 placed · 9 cleared
23
0.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat품 격 남#6797
Gangplank · Top
1 / 6 / 4
23.8% KP
22,683
24.9% share
10,882g
195 CS · 7/m
무관빈#48KG
Sejuani · Jungle
4 / 8 / 7
52.4% KP
18,662
20.5% share
10,282g
147 CS · 5.3/m
땅우양#1124
Corki · Mid
0 / 4 / 3
14.3% KP
18,944
20.8% share
9,991g
241 CS · 8.6/m
어둠의 가장자리#KR2
Yunara · ADC
13 / 6 / 3
76.2% KP
19,181
21% share
15,936g
224 CS · 8/m
Lehends#KR1
Elise · Support
3 / 12 / 10
61.9% KP
11,706
12.8% share
8,103g
23 CS · 0.8/m
Red side
VictoryShengLongShiZhe#66666
Jax · Top
13 / 2 / 7
55.6% KP
27,648
26.2% share
16,904g
254 CS · 9.1/m
Radiohead#KR1
Vi · Jungle
11 / 3 / 16
75% KP
20,314
19.3% share
13,954g
183 CS · 6.5/m
프로게이머다#2007
Orianna · Mid
3 / 4 / 22
69.4% KP
25,242
24% share
10,549g
186 CS · 6.7/m
뚠 노#KR1
Ezreal · ADC
7 / 5 / 12
52.8% KP
23,624
22.4% share
14,623g
257 CS · 9.2/m
vvi2#KR1
Leona · Support
2 / 7 / 19
58.3% KP
8,530
8.1% share
8,213g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
