Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 260 days ago
1 / 9 / 23
K / D / A
60%
Kill participation
412.1
Damage / min
11,236g
289 gold / min
152
76 placed · 15 cleared
30
0.8 CS / min
Objective control
3
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysongman#KR11
Rumble · Top
2 / 7 / 13
37.5% KP
35,847
18.2% share
17,997g
322 CS · 8.3/m
Not Bad#KR2
Jayce · Jungle
10 / 5 / 9
47.5% KP
50,786
25.8% share
20,464g
303 CS · 7.8/m
LoLTFTChallenger#RANK1
Galio · Mid
4 / 3 / 15
47.5% KP
15,305
7.8% share
13,083g
189 CS · 4.9/m
bai se zh1 chuan#qwe1
Corki · ADC
23 / 7 / 7
75% KP
78,857
40.1% share
25,784g
318 CS · 8.2/m
Lehends#KR1
Bard · Support
1 / 9 / 23
60% KP
16,022
8.1% share
11,236g
30 CS · 0.8/m
Red side
Defeat9G umi#2008
K'Sante · Top
2 / 10 / 5
23.3% KP
21,300
14.2% share
10,755g
171 CS · 4.4/m
개가 짖어도 기차는 달린다#1st
Rek'Sai · Jungle
6 / 6 / 13
63.3% KP
20,941
14% share
14,313g
199 CS · 5.1/m
모든일은같이#KR1
Orianna · Mid
15 / 3 / 5
66.7% KP
56,975
38% share
20,144g
335 CS · 8.6/m
태 윤#N S
Yunara · ADC
6 / 10 / 4
33.3% KP
39,856
26.6% share
19,561g
364 CS · 9.4/m
난방고양이#1103
Nautilus · Support
1 / 11 / 13
46.7% KP
10,731
7.2% share
10,537g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
