Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 101 days ago
4 / 8 / 7
K / D / A
73.3%
Kill participation
499.6
Damage / min
7,320g
321.1 gold / min
70
34 placed · 6 cleared
17
0.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat버터떡#1111
Yone · Top
3 / 7 / 5
53.3% KP
17,168
25.3% share
9,022g
170 CS · 7.5/m
뭉 치#1126
Maokai · Jungle
4 / 8 / 5
60% KP
15,567
23% share
9,330g
113 CS · 5/m
2008 04 09#KR2
Tristana · Mid
4 / 3 / 6
66.7% KP
11,021
16.2% share
11,634g
220 CS · 9.6/m
Wanderlust#KR11
Syndra · ADC
0 / 7 / 2
13.3% KP
12,684
18.7% share
7,970g
179 CS · 7.9/m
Lehends#KR1
Skarner · Support
4 / 8 / 7
73.3% KP
11,390
16.8% share
7,320g
17 CS · 0.7/m
Red side
Victory구마유시대항마#장마유시
Jax · Top
5 / 4 / 5
30.3% KP
14,741
17.6% share
11,123g
180 CS · 7.9/m
태 맘#2008
Qiyana · Jungle
7 / 4 / 10
51.5% KP
17,517
20.9% share
12,706g
191 CS · 8.4/m
나는 짱 쎄다#KR1
Katarina · Mid
16 / 2 / 0
48.5% KP
25,260
30.1% share
12,144g
172 CS · 7.5/m
Happy lunch time#KR2
Taliyah · ADC
1 / 1 / 13
42.4% KP
17,452
20.8% share
10,245g
196 CS · 8.6/m
香港好撚熱牙牙牙#HOTAF
Nautilus · Support
4 / 4 / 12
48.5% KP
8,854
10.6% share
7,935g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
