Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 71 days ago
3 / 10 / 21
K / D / A
85.7%
Kill participation
688.7
Damage / min
10,610g
324.1 gold / min
112
52 placed · 11 cleared
19
0.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAccount#Mio韩服
Yone · Top
9 / 5 / 7
37.2% KP
33,406
20.4% share
15,707g
288 CS · 8.8/m
lqslqslqslqs#KR11
Sylas · Jungle
14 / 5 / 13
62.8% KP
40,126
24.5% share
17,385g
258 CS · 7.9/m
작전명 순정#486
Talon · Mid
11 / 4 / 15
60.5% KP
38,626
23.6% share
15,467g
216 CS · 6.6/m
내최애는막차를탄다#일요일
Aurelion Sol · ADC
8 / 7 / 16
55.8% KP
35,000
21.4% share
15,032g
226 CS · 6.9/m
P N#KR1
Shen · Support
1 / 7 / 32
76.7% KP
16,298
10% share
10,625g
32 CS · 1/m
Red side
Defeat마자용#로켓단3
Ambessa · Top
5 / 10 / 11
57.1% KP
28,484
21.1% share
12,608g
225 CS · 6.9/m
화이트 앨범#KR1
Nocturne · Jungle
5 / 8 / 11
57.1% KP
20,706
15.3% share
12,052g
175 CS · 5.3/m
suis#kr777
Akali · Mid
6 / 8 / 5
39.3% KP
21,860
16.2% share
13,330g
232 CS · 7.1/m
꼬맹이#1106
Kai'Sa · ADC
9 / 7 / 8
60.7% KP
41,461
30.7% share
18,208g
296 CS · 9/m
Lehends#KR1
Skarner · Support
3 / 10 / 21
85.7% KP
22,542
16.7% share
10,610g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
