Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · Yesterday
2 / 12 / 25
K / D / A
56.3%
Kill participation
508.8
Damage / min
10,777g
292.1 gold / min
135
71 placed · 6 cleared
28
0.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat범코츄 26#단단묵직
Illaoi · Top
9 / 11 / 7
29.1% KP
37,970
20.5% share
14,625g
271 CS · 7.3/m
변준형#ΚR1
Rengar · Jungle
9 / 9 / 14
41.8% KP
41,428
22.4% share
17,813g
293 CS · 7.9/m
love talon#xxx
Talon · Mid
30 / 8 / 7
67.3% KP
72,874
39.3% share
20,843g
238 CS · 6.4/m
IVERNKING#0904
Ivern · ADC
6 / 10 / 21
49.1% KP
21,560
11.6% share
14,842g
165 CS · 4.5/m
Time Bomb#armin
Alistar · Support
1 / 10 / 35
65.5% KP
11,451
6.2% share
11,254g
36 CS · 1/m
Red side
Victory포모티#0406
Teemo · Top
14 / 10 / 16
62.5% KP
56,549
26.2% share
17,326g
261 CS · 7.1/m
움파룸파#1111
Lee Sin · Jungle
19 / 7 / 20
81.3% KP
52,870
24.5% share
22,107g
236 CS · 6.4/m
셋쇼마루#강아지
Lucian · Mid
9 / 14 / 19
58.3% KP
52,914
24.6% share
18,447g
339 CS · 9.2/m
힌 셩#신 형
Taliyah · ADC
4 / 12 / 20
50% KP
34,352
15.9% share
15,041g
256 CS · 6.9/m
Lehends#KR1
Maokai · Support
2 / 12 / 25
56.3% KP
18,775
8.7% share
10,777g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
