Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 216 days ago
10 / 2 / 10
K / D / A
50%
Kill participation
1,617.4
Damage / min
12,792g
560.6 gold / min
15
9 placed · 1 cleared
198
8.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTrey Songz#NA2
Jayce · Top
4 / 8 / 1
41.7% KP
23,031
31.3% share
10,516g
201 CS · 8.8/m
Goomazacshi#Vito
Zac · Jungle
4 / 5 / 1
41.7% KP
11,225
15.3% share
9,932g
172 CS · 7.5/m
Chelouche#ISRL
Anivia · Mid
3 / 6 / 3
50% KP
14,489
19.7% share
7,452g
136 CS · 6/m
stayfocusss#9212
Caitlyn · ADC
1 / 10 / 2
25% KP
13,143
17.9% share
7,162g
142 CS · 6.2/m
spider man#2383
Nautilus · Support
0 / 11 / 6
50% KP
11,709
15.9% share
5,748g
26 CS · 1.1/m
Red side
VictoryMySwordCrimson#2006
Ambessa · Top
3 / 3 / 7
25% KP
14,043
13.9% share
9,448g
200 CS · 8.8/m
Scanning#1213
Shyvana · Jungle
4 / 3 / 14
45% KP
16,612
16.5% share
10,941g
185 CS · 8.1/m
CLOUD9 APA#FIGHT
Aurora · Mid
10 / 2 / 10
50% KP
36,904
36.5% share
12,792g
198 CS · 8.7/m
Seal#laes
Irelia · ADC
20 / 2 / 3
57.5% KP
25,907
25.7% share
14,947g
186 CS · 8.2/m
Invent#2026
Blitzcrank · Support
3 / 3 / 19
55% KP
7,503
7.4% share
7,881g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
