Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 216 days ago
11 / 10 / 2
K / D / A
31%
Kill participation
976.2
Damage / min
13,400g
419.4 gold / min
27
13 placed · 1 cleared
226
7.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryosmanthus派#pai
Heimerdinger · Top
13 / 7 / 6
36.5% KP
33,784
22% share
17,399g
249 CS · 7.8/m
Maxxxxxxxx#征服万物
Ambessa · Jungle
21 / 4 / 11
61.5% KP
47,719
31.1% share
20,539g
249 CS · 7.8/m
起風了#001
Yone · Mid
5 / 6 / 6
21.2% KP
19,305
12.6% share
13,548g
271 CS · 8.5/m
previous#9 9 9
Karthus · ADC
12 / 12 / 16
53.8% KP
42,850
27.9% share
17,177g
214 CS · 6.7/m
Invent#2026
Nautilus · Support
1 / 13 / 22
44.2% KP
9,661
6.3% share
9,112g
17 CS · 0.5/m
Red side
DefeatAirflash#NA1
Wukong · Top
10 / 9 / 4
33.3% KP
19,558
15% share
13,989g
194 CS · 6.1/m
mericsong#YCW26
Graves · Jungle
1 / 12 / 6
16.7% KP
14,859
11.4% share
11,128g
200 CS · 6.3/m
CLOUD9 APA#FIGHT
Cassiopeia · Mid
11 / 10 / 2
31% KP
31,191
23.9% share
13,400g
226 CS · 7.1/m
ScaryJerry#6969
Ezreal · ADC
18 / 9 / 10
66.7% KP
54,479
41.7% share
19,497g
297 CS · 9.3/m
Country Mouse24#NA2
Karma · Support
2 / 12 / 28
71.4% KP
10,535
8.1% share
10,496g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
