Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 215 days ago
1 / 6 / 7
K / D / A
33.3%
Kill participation
723.1
Damage / min
10,357g
339 gold / min
38
13 placed · 3 cleared
242
7.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHorder#Chris
Graves · Top
11 / 5 / 11
61.1% KP
43,213
32.7% share
17,465g
312 CS · 10.2/m
224939041#9856
Xin Zhao · Jungle
5 / 5 / 16
58.3% KP
24,762
18.7% share
13,493g
187 CS · 6.1/m
DARKWINGS#SEN
Tristana · Mid
7 / 3 / 5
33.3% KP
23,185
17.5% share
12,741g
245 CS · 8/m
ENTHRALLED#999
Syndra · ADC
11 / 7 / 8
52.8% KP
33,389
25.2% share
15,056g
227 CS · 7.4/m
Mr Bluehat#NA1
Rell · Support
2 / 5 / 20
61.1% KP
7,737
5.8% share
9,421g
25 CS · 0.8/m
Red side
Defeatrelativecontrol#NA2
Zac · Top
3 / 7 / 7
41.7% KP
19,797
16.7% share
10,161g
197 CS · 6.4/m
Sensodyne#KR0
Lee Sin · Jungle
7 / 9 / 9
66.7% KP
24,895
21% share
13,058g
193 CS · 6.3/m
CLOUD9 APA#FIGHT
LeBlanc · Mid
1 / 6 / 7
33.3% KP
22,090
18.6% share
10,357g
242 CS · 7.9/m
ADumper#支配에스
Mel · ADC
10 / 6 / 4
58.3% KP
35,203
29.7% share
15,455g
261 CS · 8.5/m
zscore#2200
Bard · Support
3 / 8 / 13
66.7% KP
16,630
14% share
9,976g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
