Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 215 days ago
13 / 6 / 4
K / D / A
48.6%
Kill participation
1,118.9
Damage / min
15,361g
564.4 gold / min
49
15 placed · 5 cleared
247
9.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Graves · Top
1 / 9 / 3
19% KP
13,488
14% share
9,495g
205 CS · 7.5/m
Sheiden#PHL1
Jayce · Jungle
12 / 5 / 6
85.7% KP
33,679
34.9% share
16,298g
234 CS · 8.6/m
DARKWINGS#SEN
Ahri · Mid
4 / 11 / 2
28.6% KP
15,653
16.2% share
9,713g
192 CS · 7.1/m
Cody Sun#Ora
Ashe · ADC
2 / 5 / 6
38.1% KP
22,436
23.3% share
11,635g
226 CS · 8.3/m
Country Mouse24#NA2
Seraphine · Support
2 / 5 / 8
47.6% KP
11,183
11.6% share
7,849g
39 CS · 1.4/m
Red side
Victoryquante#urgot
Urgot · Top
12 / 4 / 6
51.4% KP
31,183
30.8% share
13,814g
237 CS · 8.7/m
tahe#nid
Nidalee · Jungle
5 / 3 / 13
51.4% KP
23,942
23.7% share
12,002g
186 CS · 6.8/m
CLOUD9 APA#FIGHT
Mel · Mid
13 / 6 / 4
48.6% KP
30,454
30.1% share
15,361g
247 CS · 9.1/m
Mobility#NA2
Yunara · ADC
3 / 5 / 4
20% KP
8,040
8% share
11,505g
222 CS · 8.2/m
KDKD#9999
Bard · Support
2 / 3 / 15
48.6% KP
7,483
7.4% share
8,617g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
