Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 214 days ago
6 / 11 / 4
K / D / A
47.6%
Kill participation
1,076.1
Damage / min
13,740g
409.5 gold / min
34
18 placed · 1 cleared
267
8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat강아지#2171
Sion · Top
1 / 6 / 6
33.3% KP
17,826
15.5% share
11,409g
274 CS · 8.2/m
relativecontrol#NA2
Zac · Jungle
6 / 3 / 8
66.7% KP
21,165
18.5% share
14,244g
237 CS · 7.1/m
CLOUD9 APA#FIGHT
Viktor · Mid
6 / 11 / 4
47.6% KP
36,103
31.5% share
13,740g
267 CS · 8/m
Cody Sun#Ora
Caitlyn · ADC
7 / 3 / 5
57.1% KP
32,164
28.1% share
16,258g
325 CS · 9.7/m
HIT BY A BAZOOKA#RIP
Thresh · Support
1 / 5 / 11
57.1% KP
7,388
6.4% share
8,569g
33 CS · 1/m
Red side
Victoryiluvmygf#jazzy
Cassiopeia · Top
3 / 5 / 5
28.6% KP
30,168
19.1% share
12,379g
272 CS · 8.1/m
Sheiden#PHL1
Graves · Jungle
8 / 3 / 15
82.1% KP
42,544
27% share
18,127g
327 CS · 9.7/m
snarkyy#krule
Syndra · Mid
9 / 3 / 11
71.4% KP
33,803
21.4% share
17,410g
273 CS · 8.1/m
xa thu pho nui#zzz
Smolder · ADC
8 / 3 / 5
46.4% KP
42,329
26.8% share
18,903g
341 CS · 10.2/m
From Iron#1123
Maokai · Support
0 / 7 / 13
46.4% KP
8,812
5.6% share
8,970g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
